Image by Rob Huddleston.ĭeck 7 comes in the largest of the boxes, with a whopping 108 cards, plus a few additional physical components (they aren’t in the slipcase, but are included with the game.) If you manage to navigate that box, you only need to fight your way through a mere 26 cards in the eighth and final deck to complete the game. All three of these decks also continue to provide more new weapons. Deck 5 once again introduces a mechanic that forces players to pay more attention when placing their dice, while in deck 6 brings in a new rule that only reveals an enemy once the other enemies are defeated. Decks 5 and 6 slim back down to only 40 and 41 cards respectively. Image by Rob Huddleston.ĭeck 4’s 68 cards make it the largest deck you’ve encountered so far, with a return to deck 2’s aerial maneuvers and the potential for extra damage. Deck 5 rules and an example of a new weapon. Likewise, deck 3’s 51 cards introduce yet another mechanic–this one, a bit of dexterity–and more new weapons. This 54 card deck includes 4 more weapons from the Emporium. For deck 2’s boss, you use two of the icons on the dice to represent flying up or down. Cuphead uses this technique by adding in rules and mechanics as you open each new box. Progressively revealing new rules has been a hallmark of video games for a very long time, but is generally underused in tabletop games. Most of the cards are the attack cards, which depict one of the enemies from the video game along with one or two spaces to show the dice needed to parry it. Deck 1 contains 60 cards, divided into three phases of bosses to beat, 3 character cards, a few extra cards to explain things, and 12 “Porkrind’s Emporium” cards that provide additional weapons players can purchase at the end of the round to help in later rounds. The biggest set of components are the 8 decks of boss battle cards. The health, parry, coin and time tokens are the same 3mm cardboard as the boards, and maintain the game’s aesthetic. The design of the cards is nice and simple, with no extraneous text or images that might distract from their purpose. The wallop cards provide ways to store symbols from the dice for later use in the game. There are multiples of each card in the deck. The 4 “EX” dice have the same icons as the regular dice, but are black. Here, the designers came up with exactly 6 icons that need to be rolled, so the odds of getting any one particular icon are always the same. The 20 regular dice–5 for each of the 4 player colors–are all identical. The upper dial is loose enough to spin easily on the bottom. The boss health dial is made of two pieces of 3mm cardboard bound together with a sturdy plastic connecting piece. Where these actually go would have no impact on game play, but I always appreciate when games provide extra things like those cutouts.
The boss board, which folds in half to fit in the box (although it’s actually only about an inch too long when laid out) has four spaces for the boss cards, but also cutouts to place the draw and discard piles and boss standee. They are all nicely laid out, with lots of space for the various dice and tokens that will end up being placed on them. While the majority of the layout of the player boards is the same, each has a large image of one of the game’s heroes, and the board is die cut to a custom shape for the character. The player and boss boards are all 3mm thick cardboard. Image by Rob Huddleston.Īll of the components are of the highest quality.
Cuphead: Fast Rolling Dice Game ComponentsĮverything in the box. (Note that as an affiliate, I may earn on qualifying purchases.)Ĭuphead: Fast Rolling Dice Game was designed by Pat Marino and published by The Op, with illustrations by Stephen deStafano. It’s currently available on Amazon and other fine retailers. What Is Cuphead: Fast Rolling Dice Game?Ĭuphead: Fast Rolling Dice Game is a game for 1–4 players, ages 12 and up, and takes about 20 minutes to play. Now, every aspect of that game, from the art style, to the pacing, to the difficulty, can be played on your tabletop. Cuphead, for those uninitiated, as a fast-paced video game with ’30s-style cartoon graphics that is fast-paced, fun … and seemingly impossible to beat.